This is the first beta for XMC3.

Things to do/finish:

add the AI
some minor tweaks on the actual track
add some custome models? (undecided)
add some moving models (the idea being to create some "traffic hazards")
finish/refine the rock textures
add some more off-track areas

I have found the "build using basename" feature just does not work for me, on any track that I have tried. With this in mind I have included templates of the roads/corners/texture transitions in the top left of the map.

The idea of this track was initially to try out textures I have been working on...and it kinda grew from there. I have tried to build a compact course with as many corners and straight sections that I could fit in (hence the track map is pretty unhelpful - oops!).

Credits:

All terrain textures by me

Phineus for some very useful advice and excellent base templates for the roads

Winterkill for a great texture tutorial

TRI for the stock models