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This step uses only one tool: Modify\Move - to move object and then it's vertices. It is used to optimize vertices location and, of cause, to extrude. THIS FILE is what you start from. First of all, choose move tool and move object in front horizontally ([X] axis modify) view a bit left, that it's just on the left of cars' body: Now switch to side view. This step is mostly uses side view. Since we have in front view image of cars' front, we shell extrude front part first. Switch object to vertices level, select rear part of vertices (rear door and all vertices that on the left of this door) and hide them: As you see, I've made front view smaller and side view bigger. Also front view Zoom is optimal and object is fitted (fully visible). That helps a lot, since when we extrude vertices in side view, we look to front view! Well, make sure you are not in SELected mode, [Z] axis modify is selected and Move tool is selected. Extruding goes the following way: Click on vertex ones; Click and drag this vertex until it matches in FRONT view it's original position. ...then you repeat the same with other vertices. For the instance: And THAT is what you do with vertices: one by one: In ZModeler it looks like this: Then you do the same with all vertices from front part. Always verify in 3DView what is going on. If you have done everything right, you will get something like that: Then you unhide all vertices and hide the vertices that just have been extruded. Activate front view, right-click in upper-left corner and choose Custom...\Load Image In Textures browser choose Rear.bmp and if haven't been loaded yet, load it by pressing Add... button. Then hit OK and rear.bmp is now the front views' background. Absolutely the same way you extrude the rear part of cars' side: THIS FILE is what you get as a result of rough extruding. Now you should tune this extruding. For that purpose you can rotate the camera from all the sides and make sure that the body is shaply enough: More precise tuning is the aim of the next step.

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