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The of the next step is to tune the mesh. It's concluded in adjusting positions of
vertices and edges that this set optimized and represents original mesh in best. ... and so on Deleting of edges causes disappearing (deleting) of: As it was written before, when deleting a vertex, it causes deletion of the faces, that uses this vertex; When deleting an edge, it causes deletion of faces that has this edge. The only tool that will be used and not in Modify\ is Create\Object\UniteSelect. In origin, this tool create a new object by combining (uniting) selected objects. It's used to create one object from several objects. But currently we are not interested in this feature of this tool. This tool works on vertex level as well and has the same function: it creates one vertex from several selected vertices. Thus, if you want to weld vertices, you choose this tool, select these vertices (and only these vertices!) and hit to unite them. The vertices might be anywhere, but it's recommended that these vertices are close enough to each other. An example will be in one of the final steps of this tutorial.
This professional tip is destined to match the mesh to original car. To load background image into 3DView you must follow another steps, then you have followed while adding image to editing views: - Choose in Main Menu: Options\3D View\D3D Settings... - In Background section checkmark Image and hit Choose... button - In Textures browser add this image first (image should be converted to 256x256, 512x512, 256x512 or like this). Then choose this image in the list and hit OK. To switch ZModeler to wire render you uncheck in main menu Options\3D View\Shade, Fill modes\[v]Solid option. ("Wire" option should be checked there); Adjusting of camera is the hardest step, it takes a lot of time, but it's possible in most of cases. When the camera is adjusted you can tune the mesh. As you see it has some faults that can be fixed in several minutes with Move tool in Z axis: Well, lets move to next step and tune the mesh! |