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       This tutorial covered minimal features of ZModeler that are necessary when creating cars from scratch.
       Your imagination isn't restricted and you can do anything you want in ZModeler: making incredible level of detail of objects or playing tricks with transparency and damageability of objects (NFS4).
       Since this tutorial only describes how to create the car, it might be infficient to lunch you car well in the game. According to this thought the newer tutorials are coming soon; for each supported game: "Adapting objects to Games' name."

       If you haven't understood something, or need more detailed info on any tool, or need extra-help, or want to know more about ZModeler features, visit the FORUM at ZModeler Site.






Finished at 22:50, 1/oct/2000
Last Updated 12:45, 3/oct/2000

Table of contents