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Zanoza Modeler (ZModeler) was developed as an independ 3D editor, that makes
possible creation of custom add-on objects to Direct3D based games. In a beginning
it was adapted for Need for Speed 4, but later it became more independ.
Well, the 3DSMax is an universal 3D modeling program, but since it's aimed to
another class of objects (high-detailed) you might get a lot of difficulties when
lunching you add-on object in the game. More over, 3DSMax seems to be unadapted for
that type of modeling. Direct3D has another approach to shading. In D3D the vertices has normal, but not the polygon. Thus, when the normals of the vertices are non-parallel, the polygon appears smoothly shaded. That's imitate smoothness: But that doesn't mean that D3D polygons are always smooth-shaded and D3D can't render sharp edges. As you might expect, it's all possible. To achieve that you can create the vertices double, that the polygons doesn't share verticies; and what the vertices are double, the normals can be adjusted, that they are parallel: In D3D the polygons has UV mapping, but not vertices. Thus you can assign any mapping to merged polygons and that texture might not match on the edge: |