MCBaja#1. The map is too big for AI (I reach the 1850 point limit at cp14... and there are 27 of them!). So I'm planning on leaving this track "as is" i.e. sans AI and making some smaller courses using the same POD like OOPS did with his Buran series.

There are still a few things left to do on this "big" map like add a few more models, maybe a couple more things on paths but I think the basic course is finished.

The word "baja" may not have been used in the true sense - in that there are "roads" to keep you on course, sort of. Roads that consists of "discolored" sand, sometimes forming a recognizable "road", sometimes just marks in the sand to give you a clue which direction to go in. My advice is to run this course for the first few times with the Finder on until you get to know the course.

For the most part you have to follow the "low point" of the "dunes" that make up most of the landscape. After CP1 there's a tricky left/right/straighten up part to get you headed towards CP2. CP2 is a 90 left hander which brings you on a straight towards CP3 which is also a 90 left hander which takes you over the lip of a "dune" and into a canyon with (weighted) rocks and up to CP4. CP4 is straightforward... but watch your speed 'cos too fast means you will roll or endo before continuing to CP5. CP5 is a 90 right hander that leads you to another "canyon within a dune" and out again heading for CP6 - another "edge of canyon"... but you have to do a sharp right hander here (when you land) to pick up the line for CP7. After going through CP7 you have to turn about 45 towards CP8. CPs 8 thru 13 take you in a "figure 8" route heading towards CP14. CPs 14, 15 and 16 are on a "desert-coast" type course (falling off is the danger here) :).
At CP 16 you are back to a rocky terrain. Shortly after CP16 is a sharp left hand turn towards CP17. A note here: the Finder has a glitch at this point because it is near to the edge of the map. Cp16 to 17 is a short jaunt over rocky terrain until you turn left at CP 17, then go over a sandy isle, through CP18 then along a rocky "causeway" (which floods at times) - hmm, tricky turn at 19 if you are travelling at speed - until you get to CP20.. back to "dry land" but tricky to manouver through 20,21 and 23 (I may add a few more obstacles here, rocks etc.) CP23 is in fact the backside of CP11 (I made single faced models). After 23 you're almost home.... trace your tracks back through CP 10 - which is now CP24 from the other direction,  head towards the mountains for CP25, through the valley, through the dinosaur ribs, steer left to pick up CP26. After CP26 there is a confusing right hand turn to make to point you towards CP 27 and eventually back to the Start/finish line. (added a little twisty part between rocks here).

That is basically the whole course for now. I have ideas for things to add, but they will have to wait until I learn a little more about the Editor.

UPDATE 1/28/02:

Redid the water and vegetation. There is now a lot more vegetation but not much on the actual route, so the bushes and trees are a help to navigation.
Redid or replaced some of the textures.
Made some slight altitude changes, particularly along the rocky causeway so drivers now have the rising tide to contend with - this adds an element of luck.
Added more models, mostly rocks. But also some buildings, oil rig, tanker, helicopters.
Remade the course maps.
Took out a lot of redundant models.

To do: 
I'll probably do the course map again to make the route clearer.
I may add shadows... I'll wait to see how big the finished thing is first.
Add treasure somewhere and work out a way to reach it.
Add some more models on paths.
Try my hand at some trigger boxes.


UPDATE 2/2/02:

Remade the course map again. 
Tested on line with Mr Dents (thanks bud) - as a consequence he's the only one who knows how to get the treasure :)
Added a couple more models and paths.
Decided against trigger boxes (I'll save that for my next track)

To do:

Hmmm, can't think of anything right now - I may as well upload to KC's :)



Credits:

TRI for most of the textures and models

EmceeMart(me :)) for a few repainted or adjusted TRI textures, some repainted and resized TRI models. (look for the helicopter you can get a ride on)

My beta testers: NKA Seattle and NKA Dents... much appreciated.


emceemart@attbi.com
http://emceemart.com
AIM: emceemart@hotmail.com
