
~~~~~~~~~~~~~Tecate: Racer's Canyon~~~~~~~~~~~~~~~~

Credits
-Models:
 [RCG]Max Air
 ~M.O.B.~Warrior 
 Slip-not for his little known custom models and textures site http://slip-not.freeservers.com/index.html
 TRI
 Zoolander and Superjed for a few of the static team truck models.
 Lynyrd Skynyrd for Sweet Home Alabama
 
-Instruction:
 [RCG]Max Air - How to convert TRI trucks into models (that I ultimately ended up not being able to use, lol)
 ~M.O.B.~Warrior - His tutorial on mapping models in z-mod
 Woody - fixing an initial script error
 Chachoze - For being the best darn script teacher I know. The town woulda been lifeless w/o ya. Also a big thank you for beta-testing.

This is my first ever addon track for any game. I saw what others have done before me, borrowed a few ideas, a few models, and tried my best for realism with only a few not quite so realistic things, you should be able to find most of them rather easily.

Mainly the race is the highlight of the track, but if you don't explore you'll miss out on alot of stuff. A capable 4x4 should be able to get out of the canyon without much difficulty. The town of Tecate is well worth a visit, stop in and have a cold one on me. Just be careful around the construction company and the junkyard. I also suggest a go at the rockcrawling area in a side canyon along the course for those of you who think rocks are for more than lookin' at. 

YOU MAY USE ANY OF THE MODELS OR TEXTURES ASLONG AS CREDIT IS GIVEN ATLEAST TO ME, BUT CREDIT TO THE ORIGINAL CREATORS IS A NICE TOUCH.

If you want to use anything from my track, most of it is TRI models and textures, however, there are some edited textures that I made. Also some of the models are from other people as well, all I'm saying is give credit where it's due in a readme, not much unlike this one, its not difficult.

Most importantly, thanks for d/ling my track, however, don't expect a new one till next fall, cause I'm busy all summer, lol. 