Head 2 Head for 4x4 Evolution 2.

The layout of the track is the same as the evo1 version. You'll have to drive around
this figure-8 like track twice in opposite direction.
If you're either fast or slow, there is a chance you'll see oncoming traffic.  :-D

I've been experimenting with the script, and so far this is all working.

There is no treasure, but try to find all 3 secrets without looking at it with the editor
of checking the scripts.
There are several dozers driving around. Sometimes they are moving, sometimes they are
stopped.
There are 2 moving ramps. :-)  One just goes up and down and the other one moves along a
part of the track.  Both these ramps start and stop at random!
This means that in multiplayer, the ramps start and stop differently for every competitor.
One player can see the ramp move up, while another player might see it move down.

Shadows are only calculated around the track (within the fences) The fences and anything
outside of it do not have a shadow.
(less shadow textures, smaller file size, faster up&download  and there is not much to
find outhere anyway)
The pod is then podzipped, meaning all files that are in one of the standard pod files
have been removed from this one. (They are already in the game, so why should I include them
again)

To load the track in the editor, you need to unpod all files from Salvage Wasteland and
the following files (model and art files):
km4cvcrx, km3semi, km1cab     Truck Stop
co5crane                      Construction Junction
fr3crop, mfbrn                Farm Road
ag3husk           (I keep forgetting this track name, it's the one with all the planes)
ak4407a1, ak4407r1, ak4407r2  Alaska

Feel free to use or modify the scripts for your own track.


Halfdone.                halfdone@planet.nl
http://go.to/halfdone
http://euro4x4.online.fr

