This is my first track I have attempted for EVO 2.

It is a baja style circuit race on dirt with water

It has custom coloured tidal water (based on the colour of the, normally dry, rivers here in the Central Australia when they flood), custom ground texture (this was a from a photo of the ground in the bush), custom altitude map (which is the reason the track gets the name PJLSSL), AI’s, modified and unmodified TRI models.

Because of the tree problem in game which didn’t show some of the trees that I wanted to show up in specific locations, even though they showed up in the editor and had shadows underneath them, so I found I had to keep randomising the trees until I got the trees to show up where I wanted to, but got fed up with doing the AI paths over and over again, so now the AI’s sometimes hit trees).

Have Fun and fell free to use stuff from this track
