
Updated 13/3/00
The track is still the basic layout so most of below still applies. I have changed the checkpoints (again), made the highest bridge wider (to help the computer trucks get throught it quicker), smoothed out some of the road where it was needed, smoothed the landscape, did some re-texturing and basically tweaked, tweaked and tweaked some more!
Thanks to Phineus and Winterkill for their comments and advice.

Updated 13/2/00
New checkpoints to replace the previous ones (to prevent then being seen through the landscape) at Pineus's suggestion. Some corners and some roads smoothed out a little. Some retexturing. It's a little faster course now... but ya still have to be careful!

The Track: 
It started out as Azrally but as I got more into it (adding textures and models from other stock stuff) the Aztec label seemed a little off the point... so it's final name is MCmountrally (MC, Emcee geddit?)  :-)
It's a fairly long course with some tricky parts to tackle. There are a few 45 degree turns, some jumps and a couple of icy patches along the way. It starts out at ground level next to a lake, the first right turn is a little bumpy but you can cut this corner if other trucks aren't in the way. Then there's a gentle slope leading to a jump over some water and immediately over a hump. When you land here (in front of a billboard) it's left through the 1st checkpoint (from here you are gaining altitude). Then you follow the tree-lined road to the 2nd checkpoint and the first bridge. Next is a long straight leading to checkpoint 3, but along the way there's an icy patch of road before you reach the 2nd bridge. A sharp right after passing through checkpoint 3, past the Watford logos, sharp right again towards the 3rd (right-angled) bridge.
You are now at the highest point. Full thottle through Checkpoint 4 to jump the canyon, keep straight to take the next jump and land in snow... but use your brakes 'cos there's a sharp left just after you land. You are now descending. A bumpy downward straight takes you to the next jump but use your brakes immediately on landing, turn left, then carefully left again to the next jump. Then a bumpy descent to a 45 degree left turn and a little jump over some more water to checkpoint 5. Once through here (you're now back at ground level) it's a straight race through the canyon (with a couple of bumps) to checkpoint 6 and then a 45 degree right brings you back to the start line.
  
I think this is my best track to date. It's pretty much finished except I may add a couple more bins and work on some of the textures a little - depending what feedback I get.
The snow/rocks textures I made up from the stock Aztec rocky terrain and Zoon's snow/grass textures. The icy road tex's are my own as are some of the tree bins. All the other custom stuff was downloaded from The Monster Truck Madness Guild site. My thanks to all who put their stuff  there for downloading. I hope you enjoy trying this track. If you have any comments, good or bad, please let me know.

Thanks to: MTMG, Zoon, Burnstech, Sir James, Alpine, KC, Guitar Bill, Oliver Peiper, anyone else who's recources I've used, and thanks to Dorothy for being so patient!

Keep on Monster Truckin'

EmceeMart

emcee4@excite.com
Homepage: http://members.tripod.com/Emcee4/
ICQ#37303956


	
	

